E-sports is the live streaming of games, often featuring professional gamers
Juniper Research has found that the global e-sports and games streaming industry will be worth $3.5 billion by 2025, up from $2.1 billion in 2021. Indeed, that’s an estimated 70% growth over the next four years.
Besides, subscription spend to streaming platforms and advertising spend over streams will drive the market value.
The research also expects there will be over 1 billion e-sports and games viewers by 2025, growing from 800 million viewers by the end of 2021. This represents 1 in 9 of the global population.
By 2025, the research predicts that there will be over 130 million e-sports and games streaming viewers in the region.
We’ve reported that cloud gaming is expected to revolutionize the video game industry.